我们目前正在开发第一章之后的几个更新。
有3条工作管线正在推进:温馨与制作、战斗与物品化(译注:应该是物品词条?),以及地下城和 Boss 战。
我知道你们很多人都在等待温馨休闲的内容,我们会在第二章之前发布大量此类内容!
团队现在已超过 100 人,我们非常兴奋终于能开发新内容了,至少可以说,接下来会变得非常疯狂
当然还有小游戏
@TheEnderNinja
感谢更新,万圣节有什么恐怖的计划吗? >:)
@Simon_Hypixel
今年只有外观饰品,也许还有一些装饰方块。
我是万圣节的超级粉丝,所以你可以期待未来有很多更新。
@jesusistachanka
自动化?
@Simon_Hypixel
自动化内容会在新的制作系统建立之后推出,并会与同伴一起。
@flash_canadian
你最期待什么内容?
@Simon_Hypixel
带有词缀或属性的物品,让拾取和制作变得有趣。
@bnmootrxv
等等,所以我们在章节之间也会开始获得内容了?
@Simon_Hypixel
是的,很多。
@KnightYoshi
随着团队壮大,软件开发往往会因为大量官僚流程而放缓:规划、审批、评审签署等等。
拥有 100 多人,你们如何保持快速开发?团队又怎么有时间制作概念验证原型并进行推介呢?
@Simon_Hypixel
没有官僚流程,也没有多层管理。
和 GGG(指流放之路 2 的开发商,Grinding Gear Games)的架构很像:核心是愿景持有者,以及独立执行的团队。
原文:
有3条工作管线正在推进:温馨与制作、战斗与物品化(译注:应该是物品词条?),以及地下城和 Boss 战。
我知道你们很多人都在等待温馨休闲的内容,我们会在第二章之前发布大量此类内容!
团队现在已超过 100 人,我们非常兴奋终于能开发新内容了,至少可以说,接下来会变得非常疯狂
当然还有小游戏
@TheEnderNinja
感谢更新,万圣节有什么恐怖的计划吗? >:)
@Simon_Hypixel
今年只有外观饰品,也许还有一些装饰方块。
我是万圣节的超级粉丝,所以你可以期待未来有很多更新。
@jesusistachanka
自动化?
@Simon_Hypixel
自动化内容会在新的制作系统建立之后推出,并会与同伴一起。
@flash_canadian
你最期待什么内容?
@Simon_Hypixel
带有词缀或属性的物品,让拾取和制作变得有趣。
@bnmootrxv
等等,所以我们在章节之间也会开始获得内容了?
@Simon_Hypixel
是的,很多。
@KnightYoshi
随着团队壮大,软件开发往往会因为大量官僚流程而放缓:规划、审批、评审签署等等。
拥有 100 多人,你们如何保持快速开发?团队又怎么有时间制作概念验证原型并进行推介呢?
@Simon_Hypixel
没有官僚流程,也没有多层管理。
和 GGG(指流放之路 2 的开发商,Grinding Gear Games)的架构很像:核心是愿景持有者,以及独立执行的团队。
原文:
@Simon_Hypixel
We are currently working on several updates that will follow Chapter 1
3 work pipelines in motion: cozy/crafting, combat/itemization and dungeons/bosses
I know lots of you are waiting for cozy content and we will release lots of it before Chapter 2!
The team is now over 100 people and we are super excited to finally work on new content, things are about to get crazy to say the least
and minigames of course
---
@TheEnderNinja
Appreciate the update, anything scary planned for Halloween? >:)
---
@Simon_Hypixel
Only cosmetics this year, maybe some deco blocks
Im a big halloween fan so you can expect lots of future updates
---
@jesusistachanka
Automation?
---
@Simon_Hypixel
Automation stuff will be after new crafting is established, with companions
---
@flash_canadian
What are you most excited for?
---
@Simon_Hypixel
Items with affixes/stats so looting and crafting is interesting
---
@bnmootrxv
Wait so are we gonna start getting content even in between chapters?
---
@Simon_Hypixel
yes, lots
---
@KnightYoshi
As teams grow, software development tends to slow down with a lot of bureaucracy; planning, approvals, reviews sign off, etc.
With 100+ people, how do you keep development at a rapid pace and how do the teams also have time to prototype a PoC and pitch it?
---
@Simon_Hypixel
there is no bureaucracy or multiple layers of management
quite similar to GGG setup, core of vision holders and team that execute with independence
We are currently working on several updates that will follow Chapter 1
3 work pipelines in motion: cozy/crafting, combat/itemization and dungeons/bosses
I know lots of you are waiting for cozy content and we will release lots of it before Chapter 2!
The team is now over 100 people and we are super excited to finally work on new content, things are about to get crazy to say the least
and minigames of course
---
@TheEnderNinja
Appreciate the update, anything scary planned for Halloween? >:)
---
@Simon_Hypixel
Only cosmetics this year, maybe some deco blocks
Im a big halloween fan so you can expect lots of future updates
---
@jesusistachanka
Automation?
---
@Simon_Hypixel
Automation stuff will be after new crafting is established, with companions
---
@flash_canadian
What are you most excited for?
---
@Simon_Hypixel
Items with affixes/stats so looting and crafting is interesting
---
@bnmootrxv
Wait so are we gonna start getting content even in between chapters?
---
@Simon_Hypixel
yes, lots
---
@KnightYoshi
As teams grow, software development tends to slow down with a lot of bureaucracy; planning, approvals, reviews sign off, etc.
With 100+ people, how do you keep development at a rapid pace and how do the teams also have time to prototype a PoC and pitch it?
---
@Simon_Hypixel
there is no bureaucracy or multiple layers of management
quite similar to GGG setup, core of vision holders and team that execute with independence