关于 Hytale 抢先体验第一章的一些思考,以及我们为何对此一直如此沉默!
此前的计划是一直将所有新内容保密到发布当天,让第一章以一个大惊喜的形式完整呈现。我仍然相信这样能带来最大的冲击力,但我也一直在思考它的缺点:在真正推出第一两章之前,你们从我们这里看到的只有每周补丁和基础性工作,而从你们的角度来看,质疑新内容是否真的在推进,也是合情合理的。而我们在内部的现实是,目前的难点在于同时协调所有正在制作中的内容,而不是缺少可以展示的东西!
但行动胜于言语,而我们确实还没有推出任何新内容。顺便说一句,这是有意为之:我们并不想在游戏尚未能留下绝佳第一印象时就急于推动销售。不过,要求大家连续数月仅凭信任来等待,也并非良策。我们清楚过去那样做导致了什么结果。
所以,我打算更公开地分享幕后情况。我正在整理一篇正式的博文,解释我们为第一章及后续所做的一部分工作,因为目前制作中的不少内容其实根本不属于章节内容。其中几项内容本身就足以单独成篇博文,还有一两项值得以后做个小型的专题展示。不过,这篇博文预计最终视觉素材不会太多,主要以说明和制作中的管中窥豹——那些精雕细琢的揭秘内容仍会留到正式发布时,那才是它们该有的热度。
给我大约一周时间来撰写这篇博文!
原文:
此前的计划是一直将所有新内容保密到发布当天,让第一章以一个大惊喜的形式完整呈现。我仍然相信这样能带来最大的冲击力,但我也一直在思考它的缺点:在真正推出第一两章之前,你们从我们这里看到的只有每周补丁和基础性工作,而从你们的角度来看,质疑新内容是否真的在推进,也是合情合理的。而我们在内部的现实是,目前的难点在于同时协调所有正在制作中的内容,而不是缺少可以展示的东西!
但行动胜于言语,而我们确实还没有推出任何新内容。顺便说一句,这是有意为之:我们并不想在游戏尚未能留下绝佳第一印象时就急于推动销售。不过,要求大家连续数月仅凭信任来等待,也并非良策。我们清楚过去那样做导致了什么结果。
所以,我打算更公开地分享幕后情况。我正在整理一篇正式的博文,解释我们为第一章及后续所做的一部分工作,因为目前制作中的不少内容其实根本不属于章节内容。其中几项内容本身就足以单独成篇博文,还有一两项值得以后做个小型的专题展示。不过,这篇博文预计最终视觉素材不会太多,主要以说明和制作中的管中窥豹——那些精雕细琢的揭秘内容仍会留到正式发布时,那才是它们该有的热度。
给我大约一周时间来撰写这篇博文!
原文:
Some thoughts on Hytale Early Access Chapter 1 and why we've been so quiet about it!
The plan so far has been to keep all new content hidden until release day, so the first chapter lands as one big surprise. I still believe in that for impact, but there's a downside I've been thinking about: until we have a chapter or two actually out, all you see from us is weekly patches and foundation work, and from your point of view it's fair to wonder if the new content is actually happening. And our reality is that the hard part internally right now is keeping track of everything in production at once, not finding things to show!
But actions speak louder than words, and we haven't shipped new content yet. That's by design btw: we're not trying to push sales before the game can make a great first impression. Still, asking everyone to run on faith for months isn't great either. We know how that went in the past.
So I'm going to be more open about what's behind the scenes. I'm putting together a proper blog post explaining some of what we're working on for Chapter 1 and more, since quite a bit of what's in production isn't chapter content at all. A few of these things are honestly blog post material on their own, and a couple deserve a mini showcase down the line. But expect this one to be light on final visuals, mostly explanations and work-in-progress peeks: the polished reveals stay with the release itself, where the hype belongs.
Give me a week or so to put together the blog post!
The plan so far has been to keep all new content hidden until release day, so the first chapter lands as one big surprise. I still believe in that for impact, but there's a downside I've been thinking about: until we have a chapter or two actually out, all you see from us is weekly patches and foundation work, and from your point of view it's fair to wonder if the new content is actually happening. And our reality is that the hard part internally right now is keeping track of everything in production at once, not finding things to show!
But actions speak louder than words, and we haven't shipped new content yet. That's by design btw: we're not trying to push sales before the game can make a great first impression. Still, asking everyone to run on faith for months isn't great either. We know how that went in the past.
So I'm going to be more open about what's behind the scenes. I'm putting together a proper blog post explaining some of what we're working on for Chapter 1 and more, since quite a bit of what's in production isn't chapter content at all. A few of these things are honestly blog post material on their own, and a couple deserve a mini showcase down the line. But expect this one to be light on final visuals, mostly explanations and work-in-progress peeks: the polished reveals stay with the release itself, where the hype belongs.
Give me a week or so to put together the blog post!