Simon:正在同步准备大型内容更新,逐步展开“破咒者”故事线

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原文链接
https://x.com/Simon_Hypixel/status/2021339355478921457
作者
Simon
译者
ETW_Zero
转载许可
允许规范转载。转载须注明原文链接、作者、译者、所属平台(HytaleCN)。
发布于 2026 年 2 月 11 日

在我们持续为 Hytale 的抢先体验版推出每周更新的同时,我们也正并行开发更大型的内容更新,这些更新将以章节形式逐步发布,逐步地展开 Cursebreaker(破咒者)的故事线。当最终章节到来时,Orbis(奥比斯,暂译)世界将触手可及,游戏也将正式全面发布!

如果你一直在体验探索模式,可能已经注意到目前诅咒尚处于沉寂状态。随着第一章的开启,这一切将会改变,你需要做出艰难的选择,这些选择将对你周围的世界及你自己产生持久的影响。

请记住,在抢先体验阶段我们不会深入地展开叙事,但“破咒者”故事线正是你见证游戏逐步推进、一章章演变的方式。这是我们与社区共同经历的旅程,当它完结时,便会成为所有参与者的共同记忆。

Hytale 拥有巨大的潜力,而这是一份我们绝不轻视的责任。我们正在引入合适的人才,终于可以全心专注于打造一款优秀的游戏。没有资金困扰,完全独立自主。剩下要做的,就是全力以赴、享受乐趣,并继续与我们出色的社区保持紧密互动。

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原文:
As we keep weekly updates rolling in Early Access for Hytale, we're also working in parallel on larger content updates, delivered as chapters, that will slowly unfold the Cursebreaker story arc. When it reaches the final chapter, Orbis will be within reach and the game will be fully released!

If you've been playing the Exploration Mode, you've probably noticed that the curse is quiet at the moment. That will change as the first chapter begins, and you'll need to make difficult choices that carry lasting consequences for the world around you, and yourself.

Keep in mind, we're not going deep on narrative for Early Access, however, the Cursebreaker arc is how you'll see the game progress, chapter by chapter. It's a journey we share with the community, and when it's done, it becomes a memory for those who were there.

Hytale has a lot of potential, and that's a responsibility we don't take lightly. We're bringing in the right people and we can finally just focus on making a great game. No funding concerns, fully independent. All that's left is to work hard, have fun and keep engaging with our amazing community.
 
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