@LBC_Vinicius
那(指方块可动的硬碰撞)是由机械动力模组的创作者制作的吗?我很好奇他们目前在哪个团队。
@Simon_Hypixel
机械动力:航空学(Aeronautics)的开发者 @RyanHCode。
@chippygamingyt
老实说,在等待大更新的同时,我只希望有一些临时的修补补丁。我知道从长远来看这对开发者是浪费时间,但能现在就玩到 Hytale 并拥有更好的体验也是不错的。
@Simon_Hypixel
在哥布林世界中,宝箱会变得刺激很多,但没错,旧世界的宝箱目前确实很糟糕。在哥布林世界里我们会掉落符文 / 小工具部件等东西。
短期内我不确定我们能对旧世界宝箱做什么,我们一直非常专注于游戏的未来,也知道目前大部分战利品和成长系统都毫无意义。
如果社区有好的、完善的建议,我可以看看我们能做些什么。
@EdilanTV
我对“裂隙”(Breaches)如何运作很好奇——生成预制结构的位置是否会考虑该地点已被玩家改造过?我看到裂隙事件时第一个想法就是让它生成在我基地中间。
@Simon_Hypixel
我们创造了新技术,能够在不生成新区块的情况下在旧世界中生成预制结构。
它不会生成在玩家房屋或哨站附近,我们仍在制定规则集,但在允许生成之前会有一些检查。
@Simon_Hypixel
老实说,在我们加入合适的物品体系 / 成长系统之前,战利品会有点糟糕。不过,对于第一章,我们会添加可找到的哥布林碎片,用来兑换小工具部件、符文等。
实际的 1.0 正式版在战利品平衡方面会非常不同,但我们在抢先体验阶段必须采取不同的做法。
我和首席设计师在 ARPG 方面有很多经验,但我们不会走那么远,所以不用担心(不想出现需要捡物过滤的情况),不过你可以看出我们认为 Hytale 当前的物品体系有多么基础,哈哈。
原文:
那(指方块可动的硬碰撞)是由机械动力模组的创作者制作的吗?我很好奇他们目前在哪个团队。
@Simon_Hypixel
机械动力:航空学(Aeronautics)的开发者 @RyanHCode。
@chippygamingyt
老实说,在等待大更新的同时,我只希望有一些临时的修补补丁。我知道从长远来看这对开发者是浪费时间,但能现在就玩到 Hytale 并拥有更好的体验也是不错的。
@Simon_Hypixel
在哥布林世界中,宝箱会变得刺激很多,但没错,旧世界的宝箱目前确实很糟糕。在哥布林世界里我们会掉落符文 / 小工具部件等东西。
短期内我不确定我们能对旧世界宝箱做什么,我们一直非常专注于游戏的未来,也知道目前大部分战利品和成长系统都毫无意义。
如果社区有好的、完善的建议,我可以看看我们能做些什么。
@EdilanTV
我对“裂隙”(Breaches)如何运作很好奇——生成预制结构的位置是否会考虑该地点已被玩家改造过?我看到裂隙事件时第一个想法就是让它生成在我基地中间。
@Simon_Hypixel
我们创造了新技术,能够在不生成新区块的情况下在旧世界中生成预制结构。
它不会生成在玩家房屋或哨站附近,我们仍在制定规则集,但在允许生成之前会有一些检查。
@Simon_Hypixel
老实说,在我们加入合适的物品体系 / 成长系统之前,战利品会有点糟糕。不过,对于第一章,我们会添加可找到的哥布林碎片,用来兑换小工具部件、符文等。
实际的 1.0 正式版在战利品平衡方面会非常不同,但我们在抢先体验阶段必须采取不同的做法。
我和首席设计师在 ARPG 方面有很多经验,但我们不会走那么远,所以不用担心(不想出现需要捡物过滤的情况),不过你可以看出我们认为 Hytale 当前的物品体系有多么基础,哈哈。
原文:
@LBC_Vinicius
Was that made by the creators of the Create mod? I am quite curious to know in what team they currently are
@Simon_Hypixel
Aeronautics dev @RyanHCode
@chippygamingyt
I’d honestly just love some scrappy temp fixes as we wait for the bigger stuff
I know it’s wasted time for the devs in the long run but it’d be nice to play Hytale in the present and have a better time
@Simon_Hypixel
in the goblin worlds chests will much more exciting, but yeah old world look sucks atm
in goblin worlds we will have runes / gadget components and stuff dropping
in the short term Im not sure what we could do to do the old world chests, we have been very much focused for the future of the game and know that most loot/progression at the moment makes no sense
if there are good community suggestions that are well made, I can take a look and see what we can do tbh
@EdilanTV
I'm curious about how Breaches work, is a place in the world where the Prefab can spawn determined having in mind that place has been altered by the player?
First thing I thought when I saw the breach event is having it to spawn in the middle of my base
@Simon_Hypixel
we created new tech to be able to spawn prefabs in the old worlds, without having to generate new chunks
It will not spawn around where players have their homes or outposts, still working on the ruleset for it, but it has a few checks before its allowed to spawn in
@Simon_Hypixel
tbh loot will kinda suck until we add proper itemization / progression, that being said for Chapter 1 we will add Goblin scraps to find to exchange for gadget parts / runes and such
the actual 1.0 release will be very different in term of loot balance, but we gotta do things differently in early access
the lead design and I got a lot of experience with ARPG, we wont go that far so no worries (dont want a loot filter situation), but you can see how basic we think Hytale current itemization is lol
Was that made by the creators of the Create mod? I am quite curious to know in what team they currently are
@Simon_Hypixel
Aeronautics dev @RyanHCode
@chippygamingyt
I’d honestly just love some scrappy temp fixes as we wait for the bigger stuff
I know it’s wasted time for the devs in the long run but it’d be nice to play Hytale in the present and have a better time
@Simon_Hypixel
in the goblin worlds chests will much more exciting, but yeah old world look sucks atm
in goblin worlds we will have runes / gadget components and stuff dropping
in the short term Im not sure what we could do to do the old world chests, we have been very much focused for the future of the game and know that most loot/progression at the moment makes no sense
if there are good community suggestions that are well made, I can take a look and see what we can do tbh
@EdilanTV
I'm curious about how Breaches work, is a place in the world where the Prefab can spawn determined having in mind that place has been altered by the player?
First thing I thought when I saw the breach event is having it to spawn in the middle of my base
@Simon_Hypixel
we created new tech to be able to spawn prefabs in the old worlds, without having to generate new chunks
It will not spawn around where players have their homes or outposts, still working on the ruleset for it, but it has a few checks before its allowed to spawn in
@Simon_Hypixel
tbh loot will kinda suck until we add proper itemization / progression, that being said for Chapter 1 we will add Goblin scraps to find to exchange for gadget parts / runes and such
the actual 1.0 release will be very different in term of loot balance, but we gotta do things differently in early access
the lead design and I got a lot of experience with ARPG, we wont go that far so no worries (dont want a loot filter situation), but you can see how basic we think Hytale current itemization is lol