Simon:回顾与展望游戏历程与未来,不会陷入“技术债务”陷阱,将更多精力投入游戏内容中

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原文链接
https://x.com/Simon_Hypixel/status/2057586351189414022
作者
Simon
译者
ETW_Zero
转载许可
允许规范转载。转载须注明原文链接、作者、译者、所属平台(HytaleCN)。
我们现在将越来越多的精力投入到为 Hytale 制作新的游戏内容上。未来一定会有激动人心的时刻!

仍有大量基础工作需要推进,但我们进展迅速。目前发布的更新大多集中在夯实根基上,确保我们能够在此基础上真正构建内容,而不会陷入技术债务的陷阱。

快速回顾一下:从我们收购 Hytale 到正式发布,中间只有几周时间。在那段时间里,我们不得不构建一个新的启动器、网站以及许多后端服务,同时在许多方面已经落后数年的代码库上,完成大量引擎和游戏玩法的追赶工作。我们承诺尽可能快地交付,也确实做到了,但这意味着发布后初期的更新只能是补课性质,而非大规模的内容更新。下一步,我们要让自己能够以快速的节奏,持续推出各个章节的内容更新。

举个例子,部分团队成员一直在处理无障碍功能、手柄支持、本地化等工作。每个领域的工作都得花上几周时间,现在这些开发者正转向游戏内容开发。实体移动系统的重写也是同样的情况:这是为了未来正确实现坐骑、船只、反作弊等诸多功能所必需的。这些工作大部分在日常中玩家是看不见的,但提前做好比日后改造要好得多。

我知道你们现在看到很多内容是创意工具、模组等。请注意,我们自己也使用这些工具,所以这方面的每一步进展同样会优化我们的工作流程。

团队的一部分人目前也正深入进行第一章的开发。第一章会需要一些时间,因为它所涉及的许多拼图还在搭建中,但一旦我们进入章节开发的节奏,更新频率就会迅速加快。这也是我最期待的部分。目标是到第三章时,我们能够拥有一个非常良好的节奏。

你可能已经看到,我们正在多个领域招聘,以支持内容开发。要做的事情很多,但这正是我一直在等待的冲刺阶段!

我们有资金、团队和社区。现在需要的只是一点做游戏的时间!


原文:
More and more of our focus is now going into making new gameplay content for Hytale. Very exciting times ahead!

There's still a lot of groundwork to push through, but we're moving fast. The updates we've shipped so far have mostly been about getting the foundation in shape so we can actually build content on top of it without falling into a tech debt trap.

As a quick reminder, we had only a few weeks between acquiring Hytale and shipping it. In that window, we had to build a new launcher / website / many backend services, plus a lot of engine and gameplay catch-up, on a codebase that was already a few years out of date in many areas. We promised to deliver as fast as possible, and we did, but that meant the early post-launch updates had to be catch-up work rather than huge content drops. The next step is to put ourselves in a position to roll out content updates for the chapters at a rapid cadence.

As an example, some of the team have been on accessibility / controller support / localization, and so on. That kind of work easily takes a few weeks per area, and those devs are now moving to gameplay. Same story with the movement rewrite: that was needed to properly set up future things like mounts / boats / anti-cheat, and plenty more. Most of this is invisible to players day to day, but it's much better to land early than to retrofit later.

I know a lot of what you're seeing right now is creative tools, modding, and so on. Note that we use those tools ourselves too, so every step forward there improves our workflow as well.

Part of the team is also deep in Chapter 1 right now. That first chapter is going to take some time because so many of the pieces around it are still being put in place, but once we hit the rhythm of chapters, the cadence will start picking up fast. That's the part I'm most looking forward to. The goal is that by the time we reach Chapter 3 we'll be at a really good pace.

We're hiring across many areas to support this content push, as you might have seen. Lots to do, but this is the stretch I've been waiting for!

We have the funds, the team, and the community. All we need now is some time to cook!