Hytale 的基础开发工作进展非常顺利,我们正以极高的频率推送更新!早期访问这种开发模式正是我所喜欢的:快速推进,大胆试错,不断迭代。这比我想象中有趣太多了!不用说,拯救 Hytale 绝对是一笔非常值得的投资。
另外预告一下,比赛结束后我们将迎来一轮招聘热潮,未来几个月的更新节奏会更快。团队规模将扩大到约 100 人,管理/制作人的岗位极少——属于有序的混乱状态。
等基础工作更进一步后,我们会转向地牢、Boss 战、成长体系以及大量令人兴奋的内容。我们正在筹备许多惊喜,都是沙盒/生存游戏里从未有过的尝试!前方还有硬核的工程挑战等着呢 ;)
正如我在早期访问上线前所说,我认为 Hytale 目前的版本还算不上一款好游戏。未来几个月你们将看到重大变革。无论花多长时间,在把它变成一款真正的好游戏之前,我绝不会停歇。我们有团队、有资金、更有热情。我说“重大变革”,那就是真的说到做到。
公司目前没有任何支线任务,全部精力都聚焦在游戏本身——纯粹的游戏开发生产。
原文:
另外预告一下,比赛结束后我们将迎来一轮招聘热潮,未来几个月的更新节奏会更快。团队规模将扩大到约 100 人,管理/制作人的岗位极少——属于有序的混乱状态。
等基础工作更进一步后,我们会转向地牢、Boss 战、成长体系以及大量令人兴奋的内容。我们正在筹备许多惊喜,都是沙盒/生存游戏里从未有过的尝试!前方还有硬核的工程挑战等着呢 ;)
正如我在早期访问上线前所说,我认为 Hytale 目前的版本还算不上一款好游戏。未来几个月你们将看到重大变革。无论花多长时间,在把它变成一款真正的好游戏之前,我绝不会停歇。我们有团队、有资金、更有热情。我说“重大变革”,那就是真的说到做到。
公司目前没有任何支线任务,全部精力都聚焦在游戏本身——纯粹的游戏开发生产。
原文:
Hytale foundation work is going really well, and we're shipping updates at a high rate! Early access is exactly the kind of development I enjoy: move fast, break things, iterate. This is way more fun than I expected! Needless to say, it was a very good investment to save Hytale.
FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos.
Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
As I said before the early access release, I don't think Hytale is a good game in its current state. You can expect major changes in the coming months. I will not rest until it's a good game, however long it takes. We have the team, money, and passion. When I say major changes, I mean it.
There are no side quests going on as a company; our entire focus is on the game. Pure game development production.
FYI, we've got a hiring push coming after the contest wraps up, and you can expect updates to come even faster in the months ahead. The team will be about 100 members, with very few management/producer roles. Organized chaos.
Once the foundation is further along, we'll be moving into dungeons, boss fights, progression, and a ton of exciting content. We have a ton of surprises in the works that have never been done in any sandbox/survival games! Hard engineering challenges ahead ;)
As I said before the early access release, I don't think Hytale is a good game in its current state. You can expect major changes in the coming months. I will not rest until it's a good game, however long it takes. We have the team, money, and passion. When I say major changes, I mean it.
There are no side quests going on as a company; our entire focus is on the game. Pure game development production.