Simon:继续解答博文的疑问

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原文链接
https://x.com/Simon_Hypixel/status/2079384963594506339
作者
Simon_Hypixel、SyprusBuilds、HatsuyaDev、BigDudeHytale、AcademiaOrbis、KirioftheWoods、lordwinter46、izikZ417993、crispacorn
译者
ETW_Zero
转载许可
允许规范转载。转载须注明原文链接、作者、译者、所属平台(HytaleCN)。
@Simon_Hypixel
大家对第一章博文的反应超出预期的积极,说实话这让我松了一口气。这证实了我们可以发挥创意,并深入融入我们都喜爱的 RPG 元素。
Hytale 在未来几个月乃至几年内将发生翻天覆地的变化。这是最难走的路,但也是正确的路!
如果你对游戏的未来有任何疑问,欢迎在此评论,我会积极回复!



@SyprusBuilds
Hytale 未来的规划有多少已经确定?你们是否已经规划好了第 2、3、4 章等?(以及其中的功能和主题)

@Simon_Hypixel
规划工作正在进行中,第 2 章和第 3 章的部分功能和主题已经确定。
第 3 章可能会是我最喜欢的一章!



@HatsuyaDev
我主要想问的是:世界生成 V2 版本完全整合需要多长时间?在那之前,所有新的世界生成内容(地牢、生物群系等)是否只能通过传送门进入?

@Simon_Hypixel
我估计世界生成 V2 需要几个章节才能完成;不过,目前团队已经取得了很大进展。
在此之前,我们将不得不依靠实例(instances)来让玩家体验世界生成 V2。这意味着新的世界内容将限于实例化世界,我们不想在世界生成 V1 上花费太多时间,因为那会拖慢我们的进度。不过,我们正在制作像“哥布林突袭”(Goblin Breach)等新技术来改变旧世界。



@BigDudeHytale
Simon,我很好奇你们是否计划让 Hytale 更像一款 MMO?
例如,一个地下城匹配系统:当你进入地下城时,可以选择召唤其他 4 个开启了匹配功能的玩家。
或者公会系统,你和朋友可以拥有一个共享的公会宝箱,放入物品供公会成员使用,或者一个交易台让你与其他玩家交易。
本质上让 Hytale 有 MMO 的感觉,但每个玩家又拥有自己的家园世界???这太棒了!!!

@Simon_Hypixel
听起来虽然很酷,但这会带来很多技术挑战和反作弊后勤问题!也许我们可以让玩家在创建私人小组时选择参与,但即便如此,也需要大量技术支持。
不过,我看到服务器可以在仅在线状态下轻松做到这一点。也许将来,如果我们能拥有某种“外星硬件”,或许可以,但目前并不在我们的计划中。
不过,我确实有一些 MMO 风格的机制,希望未来能探索!



@AcademiaOrbis
你们是否有计划在 Hytale 中推出官方竞技 PvP 模式,包括有排位赛季的天梯、匹配系统以及专属皮肤、称号或其他装饰品奖励?还是说你们认为竞技 PvP 主要由社区服务器驱动?

@Simon_Hypixel
我们会做一些 PvP 游戏,但我不确定是否会立即推出竞技模式。
理想情况下,社区能在这方面做得很好,这样我们就可以专注于继续推动技术和创意的乐趣。



@KirioftheWoods
我很好奇你能透露多少关于制作系统重做的深度?比如打开铁砧选择要制作的东西,然后点击锤打出来?还是会更深入,比如像 Rust 那样在特定位置锤打,或者像 Vintage Story 那样?是否会重做或完全去掉某些 UI?

@Simon_Hypixel
打开铁砧?还是把锭放在铁砧上用锤子敲打?:)



@lordwinter46
问题:你们在游戏的视觉/光照方面未来有什么计划?是否会为玩家/模组作者提供创建自定义着色器的机会?

@Simon_Hypixel
游戏正在进行渲染重写,之后你可以期待许多改进。
这是一项庞大的工程,所以没有预计完成/推送时间。



@izikZ417993
嘿,Simon!我很感激你在推特上分享这么多信息,但如果可能的话,我希望能在 Hytale 的 YouTube 频道上看到一些小片段和视频。因为现在那里真的没有太多 Hytale 相关内容可以看。

@Simon_Hypixel
我们确实计划在接近第一章发布时重振频道,之后我们会更活跃地更新。目前我其实还不太想让人们现在就来看游戏。



@crispacorn
你可能在其他地方回答过,但你们希望推出多少章?我们能否期待一个稳定的章节发布节奏,并在期间穿插一些小更新?比如每章之间间隔 7-8 个月?

@Simon_Hypixel
章节之间的时间很难说,因为这取决于我们能在多大程度上扩展团队,同时避免收益递减。有些章节在制作上也会比其他的更容易。第一章耗时最长,因为我们在忙于修复游戏、制作工具并进行大规模招聘。



原文:
@Simon_Hypixel
The reaction to the Chapter 1 blog post has been beyond positive, and honestly a big relief. It confirms we can get creative and lean into the RPG elements we all love.

Hytale is going to drastically change in the coming months and years. It's the hardest path to take, but the right one!

If you have any questions about the game's future, feel free to comment here, and I will be actively replying!

---

@SyprusBuilds
How much of the future of Hytale is already planned? Do you guys have chapters 2-3-4, etc. already planned out? (and the features/themes within them)

@Simon_Hypixel

Plans are ongoing now, and some features and themes are already locked in for chapters 2 and 3.
Chapter 3 is probably going to be my favorite!

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@HatsuyaDev
My main question is: how long will it take for V2 to be fully integrated? And until then, will all new worldgen content (dungeons, biomes, etc.) be accessible only via portals?

@Simon_Hypixel
World Gen V2 will take a few chapters, I suspect; however, the team has been making great progress so far.

Until then, we will have to rely on instances to let players experience World Gen V2. Which means the new world content will be limited to instanced worlds, we don't want to spend too much time on World Gen V1 as it would slow us down. That being said, we making new tech like Goblin Breach and others to change up the old world.

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@BigDudeHytale
Simon I have been really curious if you plan on making hytale feel more like an mmo!

example, a dungeon finder: when you enter a dungeon you can choose to summon 4 others who have the dungeon finder active.

or guilds, where you and some of your friends can have a shared guild chest that you can put items in for the guild to use, pr an action table that allows you to trade with other players.

essentially making hytale feel like an MMO, yet each player has their own home world??? This would be epic!!!

@Simon_Hypixel
As cool as it sounds, it would come with many technical challenges and anti-cheat logistics! Maybe it's something we can let people choose to participate in if they create private groups, but even then, a lot of tech would be required.

However, I can see servers doing that quite easily with online only precense. Maybe someday, if we can get some alien hardware, we could, but that's not in the plans right now.

I do have some MMO-esque mechanics I want to explore in the future though!

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@AcademiaOrbis
Do you have any plans for an official competitive PvP mode in Hytale, ladder with ranked seasons, matchmaking and rewards such as exclusive skins, titles or other cosmetics? Or do you see competitive PvP being mainly driven by community servers?

@Simon_Hypixel
We will do some pvp games but I'm not sure we are going to do competitive yet.

Ideally the community does a great job at it so we can just keep having fun pushing the tech and ideas.

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@KirioftheWoods
I'm curious what you could reveal regarding how in depth the crafting rework will be? Open an anvil to choose what were crafting and then clicking to hammer it out? More in depth, hammering specific marks like Rust, more like Vintage Story? Rework and/or rid of some UIs entirely?

@Simon_Hypixel
Open an anvil? What about placing the ingot on the anvil and hammering it with a hammer? :)

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@lordwinter46
Question, what are your future plans on the visual/lighting aspect of the game , giving players/modders the chance to create their custom shaders

@Simon_Hypixel
The game is undergoing a render rewrite, and you can expect many improvements afterward.

It's a massive undertaking, so no ETA.

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@izikZ417993
Hey Simon ! I really appreciate how much information you give us on twitter but if possible I will like to have small clips and videos get uploaded on hytale yt channel. Because there really isn't much content related to hytale which I can watch there

@Simon_Hypixel
We do plan to revive the channel as we get closer to chapter 1 release, and then we will be more active on the channel. Right now I kinda dont want people to come check out the game just yet

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@crispacorn
You may have answered this elsewhere but how many Chapters do you hope to have? And can we expect a consistent schedule of Chapters with smaller updates in-between? Like 7-8 months between each chapter?

@Simon_Hypixel
The time between chapters is a bit hard to say because it depends on how far we can scale the team versus diminishing returns. Some chapters will be easier than others on production as well. Chapter 1 is the longest because we are busy fixing up the game, making tools and doing massive hiring.