Slikey:Hytale 将不会改变对可视化脚本的规划

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原文链接
https://x.com/slikey/status/2068308851267346879
作者
Slikey、oskarscot、Simon_Hypixel
译者
ETW_Zero
转载许可
允许规范转载。转载须注明原文链接、作者、译者、所属平台(HytaleCN)。
@Slikey
过去几天,我一直在仔细审视 Epic Games 放弃 Blueprints(蓝图)的决定,想弄清楚其中是否有足以让我重新考虑 Hytale 可视化脚本方案的因素。

结论是:我们不会改变对可视化脚本的规划。归根结底,Epic 弃用 Blueprints 的原因更多在于其底层实现机制,而非可视化脚本本身的问题。

鉴于 Hytale 将继续保持去中心化,而 UE6 正将 UEFN 和 UE 整合为单一产品,我认为这一决策主要受云原生战略驱动。

我仍然坚信,纯文本脚本是一种“虚假的妥协”——既不能真正服务程序员,也无法满足设计师的需求。我们当然可以后续增加文本脚本支持,并实现从可视化脚本到文本脚本的转换,但我坚信,无论是 2D 编辑器中的可视化脚本,还是 3D 世界中的(类似 DOOM Snapmap 风格)可视化脚本,都是 Hytale 正确的方向。

我希望 Hytale 的模组制作能成为一种令人期待的爱好——几乎像玩《异星工厂》或其他解谜游戏一样。我设想这种有趣且易上手的模组方式,也能走进教育领域。

更多内容,我会在即将发布的模组策略更新中详述。

注:我看到你们在 Reddit 上讨论当前模组功能的局限性了——你们会得到答案的 😅



@oskarscot
关于计划中的制作系统重做、Noesis 以及共享源代码的更新,有什么可以透露的吗?

@Simon_Hypixel
1- 共享源代码很快就能和大家见面了!等我和团队聊完之后,预计下周初就能公开具体的日期。

2- 大型制作系统重做已经在几天前获得了我的批准,开发人员目前正在着手让它变得更先进、更具前瞻性。这个重做不会在第一章中推出,因为涉及大量模型、VFX、动画、UI、平衡性和整体打磨优化的工作。第一章和第二章里会陆续上线其中的一部分,随着我们不断完善,逐步向玩家开放。我们会争取在进入第三章之前尽可能多地融入其中。

3- Noesis 的进展非常顺利,目前优先保障服务器和模组制作者的访问权限——尽管在我们这边,还没有完全将整个游戏切换到 Noesis。顺便说一句,目前我们很喜欢使用 Noesis,它绝对会带来颠覆性的改变。



原文:
@Slikey
I've spent the last few days reviewing the decision by Epic Games to drop Blueprints to understand if there is something that would prompt me to reconsider Visual Scripting for Hytale.

The verdict is that we are not changing our plans for Visual Scripting. Ultimately the reasons that Epic has for deprecating Blueprints is more about how blueprints work under the hood than it is about visual scripting itself.

Given that Hytale will stay decentralized while UE6 is unifying UEFN + UE into one product, I believe that this decision is mainly driven by a cloud-native strategy.

I still strongly believe that text-based scripting is a false compromise that neither serves programmers nor designers. We can always add text-based scripting and add converting from Visual Scripting to text-based script but I strongly believe that the visual scripting both in a 2D editor and in the 3D world (DOOM Snapmap style) are right for Hytale.

I want Hytale Modding to feel like a hobby you look forward to - almost like playing Factorio or some other puzzle game. I envision this playful and accessible modding also make it's way into the education world.

More on this in my upcoming update to the modding strategy.

PS: I see your reddit threads discussing the current limitations of modding - you'll get your answers 😅

@oskarscot
Anything you can share about the planned crafting rework, noesis and update on shared source?

@Simon_Hypixel
1- Shared source very soon! We will probably be able to set a date publicly by early next week after I have a chat with the team.

2- The big crafting rework got approved by me a few days ago, so the devs are now working on making it more advanced and future-proof. It's not planned for Chapter 1; there is a lot of work on models, VFX, animations, UI, balance, and overall polish. Chapters 1 and 2 will see some bits and pieces of it, and will be slowly introduced to the players as we polish it up. Will try to squeeze in as much of it as possible before we get to Chapter 3.

3- Noesis is making great progress, with server/modder access being a priority, even if, on our side, we don't have the full switch to it yet for the entire game. FYI, we love working with Noesis so far; this is truly gonna be a game-changer.