我们正在为 Hytale 制定一套关于模组制作与创作的更新愿景,并将在第 5 次更新稳定上线后的某个时间发布。
该愿景将分为两大板块:模组生态(分发与激励)和模组创作(学习与能力)。
自从我们在重新获得 Hytale 控制权后不久发布第一版愿景以来,其中许多内容已经发生了不小的变化。如今游戏已经上线,我们也收到了玩家反馈,因此我希望确保能够吸收所有经验教训,并明确指出我们调整方向的地方。
在可能的情况下,我会预估这些内容何时能够推出,或者解释为什么暂时无法给出时间。目标是呈现一条清晰易懂的路线图。
总之,既然你点开了“阅读更多”并看到了最后——第 6 次更新中将包含 Noesis 自定义 UI。
原文:
该愿景将分为两大板块:模组生态(分发与激励)和模组创作(学习与能力)。
自从我们在重新获得 Hytale 控制权后不久发布第一版愿景以来,其中许多内容已经发生了不小的变化。如今游戏已经上线,我们也收到了玩家反馈,因此我希望确保能够吸收所有经验教训,并明确指出我们调整方向的地方。
在可能的情况下,我会预估这些内容何时能够推出,或者解释为什么暂时无法给出时间。目标是呈现一条清晰易懂的路线图。
总之,既然你点开了“阅读更多”并看到了最后——第 6 次更新中将包含 Noesis 自定义 UI。
原文:
Working on an updated modding and creation vision for Hytale that we will release sometime after Update 5 is live and stable.
It will be 2 main sections: Modding Ecosystem (Distribution and Incentives) and Mod Creation (Learning and Capabilities)
There have been quite some changes to the vision since I posted the first iteration shortly after we got Hytale back and now that the game is out and we received feedback, I want to make sure we are incorporating all the things that we learned and call put where we changed our direction.
Where I can, I will give estimations about when we can expect these things to be shipped or explain why we can't say yet. The goal is to lay out an understandable roadmap.
Anyway now that you clicked on read more and you made it to the end: Noesis custom UI in Update 6.
It will be 2 main sections: Modding Ecosystem (Distribution and Incentives) and Mod Creation (Learning and Capabilities)
There have been quite some changes to the vision since I posted the first iteration shortly after we got Hytale back and now that the game is out and we received feedback, I want to make sure we are incorporating all the things that we learned and call put where we changed our direction.
Where I can, I will give estimations about when we can expect these things to be shipped or explain why we can't say yet. The goal is to lay out an understandable roadmap.
Anyway now that you clicked on read more and you made it to the end: Noesis custom UI in Update 6.