自那篇帖子发布以来,我们吸纳了一些杰出人才。上周,我批准了对制作系统与进程体系的重大调整——彻底重构基础架构。
这将重新定义游戏的未来。我们此后构建的每一个系统、每一次更新,都将建立在这个即将到来的全新基础之上。目前还不能透露细节,但这是自我们重获游戏主导权以来最大的一次变革。
更多消息敬请期待。
原文:
这将重新定义游戏的未来。我们此后构建的每一个系统、每一次更新,都将建立在这个即将到来的全新基础之上。目前还不能透露细节,但这是自我们重获游戏主导权以来最大的一次变革。
更多消息敬请期待。
为 Hytale 招募自动化与机械系统开发/设计人才!
我们正在探索围绕真实物理部件构建的物理驱动系统。齿轮、传动轴、皮带、滑轮、旋转与运动、动力生成与传输、逻辑电路,以及可供玩家组装、拆解与优化的机械设备。
我们的设计挑战在于:让这套系统成为游戏的自然延伸,完全可选,小规模易上手,同时又能为追求深度的玩家提供复杂的自动化可能性!
欢迎推荐擅长此类内容的开发者或模组作者。我将在未来几周持续物色人选,届时若有需要,相关职位也将开放申请!
原文:
我们正在探索围绕真实物理部件构建的物理驱动系统。齿轮、传动轴、皮带、滑轮、旋转与运动、动力生成与传输、逻辑电路,以及可供玩家组装、拆解与优化的机械设备。
我们的设计挑战在于:让这套系统成为游戏的自然延伸,完全可选,小规模易上手,同时又能为追求深度的玩家提供复杂的自动化可能性!
欢迎推荐擅长此类内容的开发者或模组作者。我将在未来几周持续物色人选,届时若有需要,相关职位也将开放申请!
原文:
Hiring automation & tinkering devs/designers for Hytale!
We’re exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize.
The design challenge is to make it feel like a natural extension of the...
We’re exploring physics-driven systems built around real, physical parts. Gears, shafts, belts, pulleys, rotation, motion, power generation and transmission, logic, and machines that players can assemble, break, and optimize.
The design challenge is to make it feel like a natural extension of the...
原文:
Since this post, we've brought on some incredible talent. Last week, I approved major changes to the crafting and progression direction. Complete overhaul of the foundation.
This will redefine the future of the game. Every system, every update we build from here, sits on top of what's coming. Can't share details yet, but this is the biggest shift since we got the game back.
More soon.
This will redefine the future of the game. Every system, every update we build from here, sits on top of what's coming. Can't share details yet, but this is the biggest shift since we got the game back.
More soon.