整个周末都在忙这个:游戏内模组浏览器的用户体验,以及创作者支持方面的内容。这个周末只是处理了新的流程,后面还有大量的技术工作和真正的 UI 工作要做。
模组浏览器会保持图书馆的感觉,而不是购物中心。网格视图中没有价格标签;在游戏菜单中一键安装。
在创作者这边,个人档案页是体验的核心:徽章、支持者数量、统计数据。Hytale 会为双方提供装饰品——既给支持模组作者的玩家,也给达成支持里程碑的模组作者。直接支持的资金会流向创作者,而不是被市场平台抽成。
顺便说一句,我们不想从中获利。模组作者在这方面赚得比工作室还多这种事情——毫不夸张地说,那就是我们的梦想!
玩家的奖励应该分阶段解锁,并按季度或月度轮换。限时的装饰品套装、徽章等等,但整个目录会循环回归。目标是让玩家持续投入,但又不会陷入“错失恐惧”的陷阱——错过一个赛季,以后还会再回来。
我特别希望加入的一点:奖励那些愿意支持其他模组作者、公开分享资源、提携小创作者的模组作者。
团队内部对这个愿景已经很清晰。我们想认真尝试让游戏内的模组保持免费,并会在为创作者提供变现方式上发挥创意。
不瞒你说,看到那个没有价格标签、只有“安装”按钮的原型时,感觉就像回到了过去玩游戏的美好时光。
趁这个话题还在,快速说一下阶段性的安排,让大家有个预期。
我上面描述的内容并不是全部都会在 V1 版本中出现。我们会分阶段推出:
原文:
模组浏览器会保持图书馆的感觉,而不是购物中心。网格视图中没有价格标签;在游戏菜单中一键安装。
在创作者这边,个人档案页是体验的核心:徽章、支持者数量、统计数据。Hytale 会为双方提供装饰品——既给支持模组作者的玩家,也给达成支持里程碑的模组作者。直接支持的资金会流向创作者,而不是被市场平台抽成。
顺便说一句,我们不想从中获利。模组作者在这方面赚得比工作室还多这种事情——毫不夸张地说,那就是我们的梦想!
玩家的奖励应该分阶段解锁,并按季度或月度轮换。限时的装饰品套装、徽章等等,但整个目录会循环回归。目标是让玩家持续投入,但又不会陷入“错失恐惧”的陷阱——错过一个赛季,以后还会再回来。
我特别希望加入的一点:奖励那些愿意支持其他模组作者、公开分享资源、提携小创作者的模组作者。
团队内部对这个愿景已经很清晰。我们想认真尝试让游戏内的模组保持免费,并会在为创作者提供变现方式上发挥创意。
不瞒你说,看到那个没有价格标签、只有“安装”按钮的原型时,感觉就像回到了过去玩游戏的美好时光。
趁这个话题还在,快速说一下阶段性的安排,让大家有个预期。
我上面描述的内容并不是全部都会在 V1 版本中出现。我们会分阶段推出:
- 第一阶段:基础预制组件分享。从小处着手,先把轨道铺好。
- 第二阶段:基础模组浏览器。包括发现、浏览、安装以及个人档案页的基础功能。
- 第三阶段:加入创作者支持体验、装饰品以及支持者里程碑。
原文:
Spent the whole weekend on this: the in-game mod browser UX and the creator support side. This weekend was just on the new flow, plenty of tech and proper UI work still ahead.
The browser stays library-feel, not shopping mall. No price tags on the grid; 1-click install in the game menu.
On the creator side, profiles are the center of the experience: badges, supporter counts, stats. Hytale provides cosmetics for both sides. Players who support modders, and modders who hit supporter milestones. Direct support goes to the creator, not into a marketplace cut.
BTW we don't want to profit from this. Modders out-earning the studio on this would, unironically, be the dream!
Player rewards should unlock in tiers and rotate seasonally or monthly. Time-limited cosmetic sets, badges and so on, but the whole catalog cycles back through over time. Goal is keeping players invested without falling into a FOMO trap, miss one season and they come around again.
One thing I really want baked in: rewards for modders who support other modders / share assets openly / lift up smaller creators.
The vision is clear internally. We want to give this a fair shot at keeping mods free in-game, and we'll get creative on ways to monetize our creators.
NGL, seeing the prototype with no price tags and just "install" buttons feels like the good old days of gaming.
* * *
Quick follow-up while we're on this thread to set expectations on phasing.
Not everything I described above is going into v1. The rollout is phased:
Phase 1: Basic prefab sharing. Start small, build the rails.
Phase 2: Basic mod browser. Discovery, browser, install, profile foundation.
Phase 3: Creator support experience, cosmetics, and supporter milestones included.
Meanwhile, server listing applications go live today, with the in-game server browser shipping soon after with Update 5.
The browser stays library-feel, not shopping mall. No price tags on the grid; 1-click install in the game menu.
On the creator side, profiles are the center of the experience: badges, supporter counts, stats. Hytale provides cosmetics for both sides. Players who support modders, and modders who hit supporter milestones. Direct support goes to the creator, not into a marketplace cut.
BTW we don't want to profit from this. Modders out-earning the studio on this would, unironically, be the dream!
Player rewards should unlock in tiers and rotate seasonally or monthly. Time-limited cosmetic sets, badges and so on, but the whole catalog cycles back through over time. Goal is keeping players invested without falling into a FOMO trap, miss one season and they come around again.
One thing I really want baked in: rewards for modders who support other modders / share assets openly / lift up smaller creators.
The vision is clear internally. We want to give this a fair shot at keeping mods free in-game, and we'll get creative on ways to monetize our creators.
NGL, seeing the prototype with no price tags and just "install" buttons feels like the good old days of gaming.
* * *
Quick follow-up while we're on this thread to set expectations on phasing.
Not everything I described above is going into v1. The rollout is phased:
Phase 1: Basic prefab sharing. Start small, build the rails.
Phase 2: Basic mod browser. Discovery, browser, install, profile foundation.
Phase 3: Creator support experience, cosmetics, and supporter milestones included.
Meanwhile, server listing applications go live today, with the in-game server browser shipping soon after with Update 5.