Hytale 游戏辅助功能的最新消息来了:手柄支持将在明天的预发布版本中上线!
这是第一个迭代版本,我们知道有些地方用起来还不够完美,但整体已经达到了可以放心向公众发布的程度。
它支持市面上大多数现有的手柄(如果不是全部支持的话——我们基于 SDL3 实现,但我知道有些人可能会用一些非常冷门的手柄 :p)。
Hytale 拥有大量不同的键位绑定,要把其中大部分功能塞进一只手柄里,确实是个挑战。我们设计了一套初始布局,相信已经覆盖了游戏中最关键的操作。但如果你找到了更适合自己的方案,也可以自由重新绑定手柄的输入动作。
随着我们转向 Noesis 来构建游戏内 UI,通过手柄进行界面导航的体验也会逐步改善。由于当前的 UI 框架完全不支持手柄导航,我们不得不为其实现了一套自定义导航方案。
我们会持续优化它,同时也非常依赖大家的反馈(你可以通过游戏内的反馈功能来提交意见)!


原文:
这是第一个迭代版本,我们知道有些地方用起来还不够完美,但整体已经达到了可以放心向公众发布的程度。
它支持市面上大多数现有的手柄(如果不是全部支持的话——我们基于 SDL3 实现,但我知道有些人可能会用一些非常冷门的手柄 :p)。
Hytale 拥有大量不同的键位绑定,要把其中大部分功能塞进一只手柄里,确实是个挑战。我们设计了一套初始布局,相信已经覆盖了游戏中最关键的操作。但如果你找到了更适合自己的方案,也可以自由重新绑定手柄的输入动作。
随着我们转向 Noesis 来构建游戏内 UI,通过手柄进行界面导航的体验也会逐步改善。由于当前的 UI 框架完全不支持手柄导航,我们不得不为其实现了一套自定义导航方案。
我们会持续优化它,同时也非常依赖大家的反馈(你可以通过游戏内的反馈功能来提交意见)!


原文:
Time for some Hytale gameplay/accessibility news, gamepad support drops in pre-release tomorrow!
This is the first iteration, we know some things are a bit finicky with it, but it's in a good enough place that we feel okay releasing this to the public!
It supports most of the existing controllers (if not all - we rely on SDL3, but I know some of you will have some obscure controllers :p).
Hytale features a lot of different keybinds, it was quite a challenge to try to fit most of them on a controller. We came up with an initial layout that we believe covers the most critical aspects of the game. But if you find something that suits you better, you'll be able to rebind controller input actions to what suits you best!
As we move to Noesis for the in-game UI, the UI navigation by controller will improve. We had to implement a custom navigation for our current framework UI since it didn't support controller navigation at all.
We'll improve it over time, and we'll rely on your feedback as well (you can use the in-game report for that)!
This is the first iteration, we know some things are a bit finicky with it, but it's in a good enough place that we feel okay releasing this to the public!
It supports most of the existing controllers (if not all - we rely on SDL3, but I know some of you will have some obscure controllers :p).
Hytale features a lot of different keybinds, it was quite a challenge to try to fit most of them on a controller. We came up with an initial layout that we believe covers the most critical aspects of the game. But if you find something that suits you better, you'll be able to rebind controller input actions to what suits you best!
As we move to Noesis for the in-game UI, the UI navigation by controller will improve. We had to implement a custom navigation for our current framework UI since it didn't support controller navigation at all.
We'll improve it over time, and we'll rely on your feedback as well (you can use the in-game report for that)!