@CanadianFlash:
我有 54 个好友,笑死

@Simon_Hypixel:
可能以后会加入关注者功能,配合个人资料卡之类的
@Simon_Hypixel:
这样你就不用像收集宝可梦卡牌一样去凑好友了,哈哈
@HugoTrnrk:
Hytale 在社交方面的潜力很大。想象一下,一个玩家页面,上面展示官方小游戏的数据、发布的模组、最近活动、关注者等等。
@Simon_Hypixel:
对,这就是我的计划。同时还要让玩家可以直接从那里支持模组作者。
@oskarscot:
正如 Hugo 所说,Hytale 可以在社交方面做得非常出色。Minecraft Java版在这方面要依赖像 NameMC 这样的外部网站,信息都分散在各处。如果 Hytale 能有完善的玩家档案,还有 Hugo 建议的那些数据展示,那将非常厉害。你可以把它和服务器浏览器、Discord 集成结合起来。服务器可以公开一些数据,让玩家选择是否展示。你完全可以围绕这个打造一整套社交体系。
@Simon_Hypixel:
这一直都是计划中的事
@oskarscot:
这太棒了,我们超级期待。你光是运营 Hypixel 服务器就知道社交部分有多重要了
@Simon_Hypixel:
公会、成就、组队系统等等
这些都非常重要
但开发起来也确实需要些时间
@oskarscot:
当然需要时间,不过我相信 @lazorgurl 会做得非常出色。你能透露一下小游戏会怎么运作吗,还是说那是顶级机密
(译注:lazorgurl 负责了 Hytale 社交功能开发的部分)
@Simon_Hypixel:
小游戏会分多个阶段发布。第一个版本比较简单,用双通道系统让你可以和好友一起玩(具体细节我很快会解释),后续版本会变成大型社交中心,你可以在那里遇到其他人并直接开始游戏(可以想象成 Hypixel 2)。
再说一次,这些内容在我离开的时候都还没开始做,所以工作量很大。不过过去五个月里,所有社交/小游戏部分都取得了很大的进展!这是长期的愿景,所以我们不走捷径。
@oskarscot:
超级期待。你甚至可以举办比赛,让大家自己制作小游戏,获胜的作品可以被加入到官方小游戏的轮换列表中。就像 Valve 时不时会把社区制作的地图加入到竞技地图池里一样。这对模组作者来说是个很好的展示机会,对游戏本身也很有好处。
总的来说,你们在这么短的时间里能做出这么多东西,真的非常了不起。向你和团队致以满满的敬意
@Simon_Hypixel:

@HytaleModding:
完全同意!这肯定会推动更多人投身模组制作
原文:
我有 54 个好友,笑死

@Simon_Hypixel:
可能以后会加入关注者功能,配合个人资料卡之类的
@Simon_Hypixel:
这样你就不用像收集宝可梦卡牌一样去凑好友了,哈哈
@HugoTrnrk:
Hytale 在社交方面的潜力很大。想象一下,一个玩家页面,上面展示官方小游戏的数据、发布的模组、最近活动、关注者等等。
@Simon_Hypixel:
对,这就是我的计划。同时还要让玩家可以直接从那里支持模组作者。
@oskarscot:
正如 Hugo 所说,Hytale 可以在社交方面做得非常出色。Minecraft Java版在这方面要依赖像 NameMC 这样的外部网站,信息都分散在各处。如果 Hytale 能有完善的玩家档案,还有 Hugo 建议的那些数据展示,那将非常厉害。你可以把它和服务器浏览器、Discord 集成结合起来。服务器可以公开一些数据,让玩家选择是否展示。你完全可以围绕这个打造一整套社交体系。
@Simon_Hypixel:
这一直都是计划中的事
@oskarscot:
这太棒了,我们超级期待。你光是运营 Hypixel 服务器就知道社交部分有多重要了
@Simon_Hypixel:
公会、成就、组队系统等等
这些都非常重要
但开发起来也确实需要些时间
@oskarscot:
当然需要时间,不过我相信 @lazorgurl 会做得非常出色。你能透露一下小游戏会怎么运作吗,还是说那是顶级机密
@Simon_Hypixel:
小游戏会分多个阶段发布。第一个版本比较简单,用双通道系统让你可以和好友一起玩(具体细节我很快会解释),后续版本会变成大型社交中心,你可以在那里遇到其他人并直接开始游戏(可以想象成 Hypixel 2)。
再说一次,这些内容在我离开的时候都还没开始做,所以工作量很大。不过过去五个月里,所有社交/小游戏部分都取得了很大的进展!这是长期的愿景,所以我们不走捷径。
@oskarscot:
超级期待。你甚至可以举办比赛,让大家自己制作小游戏,获胜的作品可以被加入到官方小游戏的轮换列表中。就像 Valve 时不时会把社区制作的地图加入到竞技地图池里一样。这对模组作者来说是个很好的展示机会,对游戏本身也很有好处。
总的来说,你们在这么短的时间里能做出这么多东西,真的非常了不起。向你和团队致以满满的敬意
@Simon_Hypixel:
@HytaleModding:
完全同意!这肯定会推动更多人投身模组制作
原文:
@CanadianFlash:
I have 54 friends LOL
@Simon_Hypixel:
Probably going to add a followers feature, with profiles card and such
@Simon_Hypixel:
So you wont have to gather friends like pokemon cards lol
@HugoTrnrk:
Hytale has a lot of potential in the social aspect. Imagine a player page with stats from the official minigames, mods published, latest activity, followers, etc.
@Simon_Hypixel:
Yeah, that's my plan. Add ways for players to directly support modders from there as well.
@oskarscot:
As Hugo said Hytale can excel in the social aspect, Minecraft relied on stuff like NameMC for example, everything scattered around. If Hytale can have proper player profiles, stats like Hugo suggested, it would be insane. You can combine it with the server browser, discord integration. Servers can expose data that players can choose to display. You can build out a whole social thing out of this
@Simon_Hypixel:
always was the plan
@oskarscot:
That's insane and we're super excited for it, you'll know even from running hypixel how big of a part the social aspect plays
@Simon_Hypixel:
guilds, achievements, party systems, and so on
all very important
but also takes a bit of time to dev
@oskarscot:
Ofc it takes time but I'm sure @lazorgurl will do a fantastic job. Would you be able to share how the minigames will work or is that some top secret stuff
@Simon_Hypixel:
Minigames will go through multistep process release, v1 will be simple hop on with friends using a two lane system (will explain soon) and later versions would be massive social hub where you can meet others and play from there (think of it like Hypixel 2)
Once again, none of that was built when I was away so its a lot of work, in the past 5 months all of social/minigames have been making great progress though! Long term vision so we taking no shortcuts.
@oskarscot:
Super excited for it, you could even hold contests where people can make their minigames, winners get put in rotation for the integrated/official minigames. Think of it like Valve putting community made maps into the competitive pool every now and then. Would be huge for modders for having their work highlighted but also the game.
Overall it's super impressive how far you got in such a short time from release so much love to you and the team
I have 54 friends LOL
@Simon_Hypixel:
Probably going to add a followers feature, with profiles card and such
@Simon_Hypixel:
So you wont have to gather friends like pokemon cards lol
@HugoTrnrk:
Hytale has a lot of potential in the social aspect. Imagine a player page with stats from the official minigames, mods published, latest activity, followers, etc.
@Simon_Hypixel:
Yeah, that's my plan. Add ways for players to directly support modders from there as well.
@oskarscot:
As Hugo said Hytale can excel in the social aspect, Minecraft relied on stuff like NameMC for example, everything scattered around. If Hytale can have proper player profiles, stats like Hugo suggested, it would be insane. You can combine it with the server browser, discord integration. Servers can expose data that players can choose to display. You can build out a whole social thing out of this
@Simon_Hypixel:
always was the plan
@oskarscot:
That's insane and we're super excited for it, you'll know even from running hypixel how big of a part the social aspect plays
@Simon_Hypixel:
guilds, achievements, party systems, and so on
all very important
but also takes a bit of time to dev
@oskarscot:
Ofc it takes time but I'm sure @lazorgurl will do a fantastic job. Would you be able to share how the minigames will work or is that some top secret stuff
@Simon_Hypixel:
Minigames will go through multistep process release, v1 will be simple hop on with friends using a two lane system (will explain soon) and later versions would be massive social hub where you can meet others and play from there (think of it like Hypixel 2)
Once again, none of that was built when I was away so its a lot of work, in the past 5 months all of social/minigames have been making great progress though! Long term vision so we taking no shortcuts.
@oskarscot:
Super excited for it, you could even hold contests where people can make their minigames, winners get put in rotation for the integrated/official minigames. Think of it like Valve putting community made maps into the competitive pool every now and then. Would be huge for modders for having their work highlighted but also the game.
Overall it's super impressive how far you got in such a short time from release so much love to you and the team