Hytale 补丁说明 - 更新 2(预发布版)
通过启动器->设置->Pre-Release 以开启预发布版选项。
我们计划于本周末发布此更新。请协助测试并反馈漏洞(游戏内反馈或在 X 平台原帖重大漏洞)!若一切顺利,我们将在周六或周日同步最新进展!
更新 3 更新已在开发中,我们计划延长预发布测试期,以便模组制作者与服务器运营方有充足时间适配更新。随着模组与服务器内容日益丰富,我们将努力使更新节奏更可预测,以维护整体生态稳定性。
原文:
通过启动器->设置->Pre-Release 以开启预发布版选项。
时装与自定义
- 新增面具类脸部装饰(所有捆绑包版本可用)
- 新增护甲槽位显示开关(PvP 或沉浸模式下,由房主强制设定)
- 新增嘴部变体:Vampire(吸血鬼)、Cute(可爱w)、Orc(兽人)(所有捆绑包版本可用)
- 修复 Berserker(狂战士)发型贴图错位问题
- 更新多款发型、披风动画、花瓣与布料视觉效果
玩法与平衡性
- 新增魔法!Necromancy grimoire(死灵法术书)!由 Skeleton Praetorian(骷髅禁卫军)掉落,可从骨堆中召唤最多5具骷髅仆从(持续 5 分钟或召唤者死亡)
- Adamantite(精金矿)现在需用 Cobalt(钴)镐或 Thorium(瑟银)镐开采
- 镐具升级机制重做:挖掘速度随镐具品质提升
- 矿车更快(仍不完善,但更快了!)
- 修复高塔地形漏洞(NPC现在可向玩家投掷石块)
- 增强 polar bears(北极熊)与多种骷髅敌人强度
- 所有作物现可在地面放置产出物
- 家具工作台新增缺失的装饰性光源方块
- 调整部分生物毛皮掉落等级(例如牛的毛皮由轻型改为中型)
- 新增世界地图传送权限
- 更新 Magma Rhino Toad(熔岩犀蟾,暂译)攻击机制(……可能是意外加强)
世界生成
- 世界生成系统 V2 版已准备对外发布文档(支持模组制作者)
- 新增基于 V2 系统的默认平坦与虚空模板世界
- 中心传送门现使用 V2 平坦世界规则生成(仅限新建世界:晴朗天气、有限雾气)
- 全区域矿石分布逻辑重构
- 矿石量增加,尤其是 Devastated Lands(荒败废土)地下区域
- 现有世界需生成新区块方可生效
- 修复第一区域地牢环境问题,以及新增环境修正(可能听到新增背景音乐)
农耕系统
- 永恒作物不再因武器攻击损坏
- 延长耕地持续时间
- 修复已成熟作物下方耕地异常退化问题
界面与交互体验
- 优化编辑器方块提示信息
- 新增服装颜色提示标签
- 改进快捷栏选中槽位高亮对比(钻石标识,在呼啸沙漠中更易辨识)
- Memory(记忆)分类按字母顺序排序
- 脚本笔刷易用性优化
- 背包交互更新(例如新增一键提取箱内所有物品快捷键)
- 可选帧数计数器叠加显示
- 指南针新增玩家位置标记
- 新增恐蛇症辅助模式
音频
- 新增基础 Rex(霸王龙)音效及其他音频修正
漏洞修复、技术与稳定性
- 服务器自动更新功能
- 阴影效果优化
- 快捷栏满格时仍可使用选取方块功能
- 资源编辑器文档修正
- 攀爬动作修复
- 快捷键配置存储问题修复
- 天气过渡效果优化(尚未完美,但更流畅)
- 传送器坐标偏移修复
- 轨道矿车现在正常消耗与放置
- 修复未加载区块中床铺重生点失效问题
- 食物粒子颜色更新
- 大幅提升服务器稳定性、数据验证、ECS系统、本地化及超时处理机制
重要说明
我们计划于本周末发布此更新。请协助测试并反馈漏洞(游戏内反馈或在 X 平台原帖重大漏洞)!若一切顺利,我们将在周六或周日同步最新进展!
更新 3 更新已在开发中,我们计划延长预发布测试期,以便模组制作者与服务器运营方有充足时间适配更新。随着模组与服务器内容日益丰富,我们将努力使更新节奏更可预测,以维护整体生态稳定性。
原文:
Hytale Update 2 – Patch Notes (Pre-Release)
Enable via Launcher → Settings → Pre-Release
Cosmetics & Customization
Gameplay & Balance
World Generation
Farming
UI / UX
Audio
Bug Fixes, Tech & Stability
Important Notes
We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday!
Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
Enable via Launcher → Settings → Pre-Release
Cosmetics & Customization
- New mask face accessories (available for all editions)
- Armor slot visibility toggle (host-enforced for PvP/immersion)
- New mouth variants: Vampire, Cute, Orc (all editions)
- Berserker haircut tiling fixed
- Updated haircuts, cape animations, petals & cloth visuals
Gameplay & Balance
- New magic! Necromancy grimoire! Drops from Skeleton Praetorian, lets you raise up to 5 skeletal minions from bone piles (5-min duration or until summoner dies)
- Adamantite now requires a Thorium or Cobalt pickaxe
- Pickaxe progression reworked: mining speed now scales with pickaxe quality
- Faster rail karts (still not great, but faster!)
- Tower exploit fixed (NPCs can now throw rocks at players)
- Buffed polar bears and multiple skeleton types
- All crops can now place produce in the world
- Missing decorative light blocks added to furniture bench
- Adjusted hide drops (Light → Medium for some NPCs like cows)
- Added permission for world map teleporting
- Magma Rhino Toad attack updates (…maybe accidental buff)
World Generation
- WorldGen V2 prepared for public documentation (modder support)
- New Default_Flat & Default_Void templates using WorldGen V2
- Hub Portal now spawns with V2 flat worldgen (clear weather, limited fog, new worlds only)
- Major ore placement refactor in all zones
- More ores, especially in Devastated Lands underground
- Requires new chunks in existing worlds
- Zone 1 dungeon environment fixes + new environment fixes (you might hear new soundtracks)
Farming
- Eternal crops no longer break from weapon damage
- Increased tilled soil lifetime
- Fixed soil decay under fully grown crops
UI / UX
- Improved editor block tooltips
- Clothing color tooltips added
- Better hotbar active-slot contrast (diamond indicator, helpful in Howling Sands)
- Memory categories sorted alphabetically
- Scripted Brush QoL improvements
- Inventory interaction updates (e.g. new keybind to pull all items from chests)
- Optional FPS counter overlay
- Player markers added to compass
- Ophidiophobia accessibility mode
Audio
- Added basic Rex sounds + additional audio fixes
Bug Fixes, Tech & Stability
- Server self-updater
- Shadow improvements
- Pick block works when hotbar is full
- Asset editor documentation fixed
- Mantling fixes
- Keybind persistence fixed
- Improved weather transitions (still not perfect, but smoother)
- Teleporter offset fixed
- Rail karts now consume & place correctly
- Bed respawn in unloaded chunks fixed
- Food particle tint updates
- Major server stability, validation, ECS, localization & timeout improvements
Important Notes
We aim to release this update this weekend. Please help us test and report bugs (in-game or reply here if you find something major)! If all goes well, we will update everyone on Friday or Saturday!
Update 3 is already in the works, and we are planning a longer pre-release period to give modders and servers time to catch up and update. As more and more modders and servers create content, we want to make our updates more predictable to maintain stability across the ecosystem.
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