预发布补丁说明(2026 年 2 月 11 日)
更新 3(第 3 部分,共 3 部分)
通过启动器->Setting->Pre-Release 以开启预发布版选项。
更新3(包含其全部3个部分)定于下周发布!
原文:
更新 3(第 3 部分,共 3 部分)
通过启动器->Setting->Pre-Release 以开启预发布版选项。
更新3(包含其全部3个部分)定于下周发布!
重点特性
- 添加了非常基础的早期版本的驯服功能!现在,你在冒险中找到的部分友善动物可以被驯服,只需手持它们最喜欢的食物!
- 驯服的动物可以用空手抚摸,并偶尔喂食——部分动物还可挤奶、剪毛或骑乘!
- 驯服的动物不会逃离玩家(除非受到攻击),并会偶尔向玩家打招呼。
- 添加了 Sickles(镰刀),可一次收获多个作物。
- 更新了攀爬机制,支持侧移、下落及绕绳索旋转。
- 添加了锚点 UI 系统,使服务器插件能够向客户端页面(如世界地图)添加UI元素。这将允许模组制作者在我们添加的各种预定义锚点位置插入内容。
- 葡萄牙语(巴西)和俄语作为首批新增游戏内语言选项加入,见证本地化工作的第一阶段成果。其他语言将在未来几周内陆续引入。
内容
- 更新了多个预制建筑,移除了其中部分建筑内的工作台和鸡舍。
- 添加了绿色变种的犀牛蟾蜍。
- 更新了农夫工作台的需求:
- 4 级工作台现在需要 Drywood Log(干木原木)而非 Redwood Log(红木原木)。
- 6 级工作台现在需要 Redwood Log(红木原木)而非 Drywood Log(干木原木)。
- 更新了部分前期物品的制作时间:
- 粗制弹药、武器和工具现在即时制作。
- 建筑工工作台制作时间从 3 秒减少至 2 秒。
- 鸡舍制作时间从 4 秒减少至 2 秒。
- Overpants(罩裤)现更名为 Legwear(腿饰)。
- 添加了随机方块刻与草地蔓延机制。
- 短弓和弩现在可直接从背包中消耗弹药。
- 更新了多个NPC,改进了目标切换行为。
- 喷火器的视觉效果已更新,该武器现在攻击速度更快。
- 实现了立体声耳机与 HRTF 耳机模式分离。输出模式选项已扩展,包括扬声器(立体声)、耳机(立体声)和耳机(3D音频)。
模组与工具
- 加载缺少模组的世界时新增警告提示。
- 玩家在创造模式世界中初始抵达的创意枢纽现更名为"十字路口"。
- 为创造模式世界的世界地图添加了"返回 Crossroads(十字路口)"按钮。(译注:十字路口即为创造模式进入时的传送门大厅)
- 移除了部分旧调试命令,并改进了 Machinima(动画电影制作)工具的验证机制。
- 新增了在动画电影制作工具中更改播放速度的功能。
- 新增调试标志 VisLeashPosition,支持NPC拴绳位置可视化。
- 新增调试标志 VisFlock,支持集群成员与结构可视化。
- 更新了建造工具的封包处理器,改用世界封包处理器处理特定世界的封包。
- 将"light radius"(光照半径)重命名为"bright radius"(亮度半径),并将默认值设为1,以保持光照颜色不变。
- 将草稿笔刷形状从立方体改为球体。
- 实体现在会在选择工具的旋转/平移模式下正确旋转并渲染。
用户界面
- 重做了物品工具提示,以更好地支持本地化。
- 增大了部分 UI 元素的尺寸,以更好地支持本地化。
- 尝试切换未保存更改的虚拟形象预设时新增确认提示。
- 为添加预设按钮添加了虚拟形象预设计数器。
- 改进了较长服务器列表的导航。
- 为拥有大量模组的用户新增滚动条以辅助导航。
- 添加了 Noto Sans 作为西里尔字形的辅助后备字体。
错误修复及其他改进
- 更新了世界地图与区块更新,使其使用独立的数据流。
- 修复了撤销并重新应用超大范围更改时,创造工具预览相关的崩溃问题。
- 修复了皮肤保存失败时的崩溃问题。
- 修复了 Linux 系统上未安装 Nautilus 时打开文件夹导致的崩溃问题。
- 添加了缺失的验证机制,以减少可能遇到的 IllegalStateException 异常数量。
- 修复了复制的实体可能错误共享数据结构的问题。
- 修复了调试视锥体无法渲染的问题。
- 修复了键位绑定信息显示不正确的问题。
- 修复了部分苹果树悬浮于地面的问题。
- 调整了玩家坐下和睡眠时的受击判定箱。
- 修复了区块重新生成时,生成抑制系统崩溃的问题。
- 修复了在传送门世界中重生会导致玩家处于僵尸化状态的问题。
- 修复了全亮模式切换的问题,该问题导致进入创造模式时无法启用全亮度。
- 修复了服务器配置默认启用所有模组的问题。
- 修复了部分鱼(真不幸!)会在熔岩中生成的问题。
- 修复了多个村庄家具物品错误地需要镐来破坏的问题。
- 修复了天气过渡时与云层相关的多个问题。
- 修复了火焰在256格以上高度蔓延的问题。
- 修复了耐久度相关的问题,该问题导致死亡后部分携带物品错误地变为不可用状态。
- 修复了未另行配置时,客户端世界默认不启用备份的问题。
- 修复了多处内存泄漏。
- 更新了部分语法并删除了若干错别字。
原文:
Pre-Release Patch Notes (Feb 11, 2026)
Update 3 (Part 3 of 3)
Enable via Launcher → Settings → Pre-Release
The release of Update 3, including its 3 parts, is scheduled for next week!
HEADLINE FEATURES
- Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand!
- Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted!
- Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them.
- Added Sickles, capable of harvesting multiple crops in a single swing.
- Updated climbing, enabling side-stepping, dropping down, and rotating around ropes.
- Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them.
- Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks.
CONTENT
- Updated a number of prefabs, removing workbenches and chicken coops from several of them.
- Added a green variation of the Rhino Toad.
- Updated the requirements for Farmers Benches:
- Tier 4 now requires Drywood Log instead of Redwood Log.
- Tier 6 now requires Redwood Log instead of Drywood Log.
- Updated the crafting times for several early-game items:
- Crude ammo, weapons, and tools now craft instantly.
- Builders Bench craft time reduced from 3 seconds to 2 seconds.
- Chicken Coop craft time reduced from 4 seconds to 2 seconds.
- Overpants are now referred to as Legwear.
- Added random block ticking and the spreading of grass.
- Shortbows and Crossbows can now use ammo directly from the backpack.
- Updated several NPCs with improved target switching behavior.
- The flamethrower VFX has been updated, and the weapon now attacks faster.
- Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio).
MODDING & TOOLS
- Added a warning when loading into worlds with missing mods.
- The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads.
- Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds.
- Removed some older debug commands and improved validation for the Machinima tool.
- Added the ability to change the playback speed within the Machinima tool.
- Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing.
- Added a new debug flag, VisFlock, enabling visualization of flock membership and structure.
- Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets.
- Renamed light radius to bright radius and set the default to 1 so that light color is maintained.
- Changed the draft brush shape to Sphere, instead of Cube.
- Entities will now rotate and render in the Selection tool’s rotate/translate mode.
UI/UX
- Reworked item tooltips to better support localization.
- Increased the dimensions of some UI elements to better support localization.
- Added a confirmation message when attempting to swap Avatar Presets with unsaved changes.
- Added an Avatar Presets counter to the Add Preset button.
- Improved navigation of longer server lists.
- Added a scrollbar to aid navigation for users with a large number of mods.
- Added Noto Sans as a secondary fallback font for Cyrillic glyphs.
BUGFIXES & OTHER IMPROVEMENTS
- Updated the world map and chunk updates to use their own streams.
- Fixed a crash related to creative tool previews when undoing & re-applying very large changes.
- Fixed a crash when a skin fails to be saved.
- Fixed a crash on Linux when opening a folder without Nautilus installed.
- Added missing validation to reduce the number of IllegalStateExceptions that may be encountered.
- Fixed an issue whereby copied entities could share data structures incorrectly.
- Fixed an issue whereby debug frustums would not render.
- Fixed an issue whereby key binding information would not display correctly.
- Fixed an issue whereby some Apple Trees would float off the ground.
- Adjusted the player hitbox when sitting and sleeping.
- Fixed an issue with the spawn suppression system crashing upon regenerating chunks.
- Fixed an issue where respawning inside of a portal world would leave the player in a zombified state.
- Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode.
- Fixed an issue with server configurations enabling all mods by default.
- Fixed an issue whereby some unlucky fish would spawn in lava.
- Fixed a number of village furniture items incorrectly requiring a pickaxe to break.
- Fixed a number of issues related to clouds when the weather transitions.
- Fixed an issue with fire spreading above 256 blocks.
- Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable.
- Fixed an issue with client worlds not enabling backups by default, if not otherwise configured.
- Fixed a number of memory leaks.
- Updated some grammar and removed some typos.
Update 3 (Part 3 of 3)
Enable via Launcher → Settings → Pre-Release
The release of Update 3, including its 3 parts, is scheduled for next week!
HEADLINE FEATURES
- Added a very basic, early version of taming! Some of the friendlier animals you find in your adventures can now be tamed, provided you have their favourite food in hand!
- Tamed animals can be petted with an empty hand and fed once in a while - some of them can also be milked, sheared, or mounted!
- Tamed animals won't run away from players (unless they’re hit), and will occasionally greet them.
- Added Sickles, capable of harvesting multiple crops in a single swing.
- Updated climbing, enabling side-stepping, dropping down, and rotating around ropes.
- Added an Anchor UI system, enabling server plugins to add UI elements to client pages, such as the world map. This will allow modders to insert into various predefined points as we add them.
- Brazilian-Portuguese and Russian have been added as our first new in-game language options, kicking off the first phase of our localization efforts. Additional languages will be introduced in the coming weeks.
CONTENT
- Updated a number of prefabs, removing workbenches and chicken coops from several of them.
- Added a green variation of the Rhino Toad.
- Updated the requirements for Farmers Benches:
- Tier 4 now requires Drywood Log instead of Redwood Log.
- Tier 6 now requires Redwood Log instead of Drywood Log.
- Updated the crafting times for several early-game items:
- Crude ammo, weapons, and tools now craft instantly.
- Builders Bench craft time reduced from 3 seconds to 2 seconds.
- Chicken Coop craft time reduced from 4 seconds to 2 seconds.
- Overpants are now referred to as Legwear.
- Added random block ticking and the spreading of grass.
- Shortbows and Crossbows can now use ammo directly from the backpack.
- Updated several NPCs with improved target switching behavior.
- The flamethrower VFX has been updated, and the weapon now attacks faster.
- Implemented separation between Stereo Headphone and HRTF Headphone modes. Output mode options have been extended to cover Speakers (Stereo), Headphones (Stereo), and Headphones (3D Audio).
MODDING & TOOLS
- Added a warning when loading into worlds with missing mods.
- The Creative Hub, where players initially find themselves on Creative Worlds, is now referred to as the Crossroads.
- Added a ‘Return to Crossroads’ button on the World Map for Creative Worlds.
- Removed some older debug commands and improved validation for the Machinima tool.
- Added the ability to change the playback speed within the Machinima tool.
- Added a new debug flag, VisLeashPosition, enabling visualization of NPC leashing.
- Added a new debug flag, VisFlock, enabling visualization of flock membership and structure.
- Updated packet handlers for builder tools to utilize the World packet handler for world-specific packets.
- Renamed light radius to bright radius and set the default to 1 so that light color is maintained.
- Changed the draft brush shape to Sphere, instead of Cube.
- Entities will now rotate and render in the Selection tool’s rotate/translate mode.
UI/UX
- Reworked item tooltips to better support localization.
- Increased the dimensions of some UI elements to better support localization.
- Added a confirmation message when attempting to swap Avatar Presets with unsaved changes.
- Added an Avatar Presets counter to the Add Preset button.
- Improved navigation of longer server lists.
- Added a scrollbar to aid navigation for users with a large number of mods.
- Added Noto Sans as a secondary fallback font for Cyrillic glyphs.
BUGFIXES & OTHER IMPROVEMENTS
- Updated the world map and chunk updates to use their own streams.
- Fixed a crash related to creative tool previews when undoing & re-applying very large changes.
- Fixed a crash when a skin fails to be saved.
- Fixed a crash on Linux when opening a folder without Nautilus installed.
- Added missing validation to reduce the number of IllegalStateExceptions that may be encountered.
- Fixed an issue whereby copied entities could share data structures incorrectly.
- Fixed an issue whereby debug frustums would not render.
- Fixed an issue whereby key binding information would not display correctly.
- Fixed an issue whereby some Apple Trees would float off the ground.
- Adjusted the player hitbox when sitting and sleeping.
- Fixed an issue with the spawn suppression system crashing upon regenerating chunks.
- Fixed an issue where respawning inside of a portal world would leave the player in a zombified state.
- Fixed an issue with full-bright toggling that prevented full brightness occurring when entering Creative mode.
- Fixed an issue with server configurations enabling all mods by default.
- Fixed an issue whereby some unlucky fish would spawn in lava.
- Fixed a number of village furniture items incorrectly requiring a pickaxe to break.
- Fixed a number of issues related to clouds when the weather transitions.
- Fixed an issue with fire spreading above 256 blocks.
- Fixed an issue with durability whereby dying would cause some carried items to incorrectly become unusable.
- Fixed an issue with client worlds not enabling backups by default, if not otherwise configured.
- Fixed a number of memory leaks.
- Updated some grammar and removed some typos.