Simon:发布了一段演示游戏战斗的实机演示

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原文链接
https://x.com/Simon_Hypixel/status/2006755677851574602
https://x.com/Simon_Hypixel/status/2006808034027372544
https://x.com/Simon_Hypixel/status/2006814867794128968
作者
Simon
译者
ETW_Zero
转载许可
允许规范转载。转载须注明原文链接、作者、译者、所属平台(HytaleCN)。

发布于 2026 年 1 月 2 日

我自己做了实机演示的剪辑工作,大家可能会注意到部分音频有剪切痕迹、闷音或异常现象——这其实是因为我们所使用的语言。我已尽力做了降噪处理!

需要说明的是,本次测试我们并未使用药水、食物、陷阱、图腾、方块或魔法系统。我们目前纯粹是在测试基础框架,摸索核心战斗的手感。未来将陆续加入更多功能,并与 PvP 玩家紧密合作,确保战斗系统手感精准并在几年间持续优化。我们计划推出一系列 PvP 小游戏模式,并支持玩家社区创作自定义 PvP 内容。

最让我期待的是看到玩家社区重现起床战争、生存游戏、空岛战争、UHC、撤离行动这些经典的 PvP 模式。

除了负责游戏、商务、合作等本职工作,我还在业余时间学习达芬奇剪辑软件,就为了能给大家呈现最原汁原味的实战画面。兄弟们,我们可是实打实地在干活啊😅

原文:
I edited myself, and you will notice some audio is cut, muffled, or acting up because of the language we used. I did my best to clean it up!

Note that we didn’t use potions, food, traps, totems, blocks or magic. We’re really just testing the fundamentals and getting a feel for the core combat. We’ll add many more features and work closely with PvPers to ensure combat feels right and continues to improve over the years. We aim to bring a range of PvP minigames and support the community in creating their own PvP content.

What I'm really excited about is seeing the community revive classic PvP modes like Bed Wars, Survival Games, Skywars, UHC, Extractions and more.

Not only am I working on the game, business, and partnerships, but I'm also learning DaVinci Resolve in my free time to deliver you guys some raw footage. I'm in the trenches, bois😅



发布于 2026 年 1 月 2 日

视频已发布。

需要注意的是,目前版本暂未实装击退效果、玩家碰撞体积等核心功能。另外,视野范围当然是可以调整的啦 :P

很多武器搭配机动性后显得“强度超标”,不过现阶段问题不大。

所有武器都还没进行平衡性调整——显然如此!

原文:
Video is live.

Notes: We are missing knockback, player collision and other core features. Also, you can adjust FoV, obviously :P

Lots of the weapons are "op" with mobility, but it's fine for now.

None of the weapons are balanced yet, obviously!



发布于 2026 年 1 月 2 日

玩家血条目前存在渲染异常且缩放异常的问题。此外,服务器未来将支持开启或关闭沉浸式模式的选项(可能无法在首发版本实现,当前有太多紧急问题亟待修复)。

原文:
Player health bars are rendering incorrectly and not scaling properly. Also, servers will have the option to turn immersion on or off (maybe not for launch, we have too much urgent stuff to fix).



发布于 2026 年 1 月 2 日

视频已在 YouTube 上线——快去看看吧!(已搬运,即最上面的视频片段)

以下是一些我的补充说明:

  1. 当前版本缺失击退效果、玩家/NPC 碰撞体积等核心功能。
  2. 玩家可自行调整视野范围(FoV)。
  3. 许多武器搭配高机动性后显得"过于强势",但测试阶段无妨——反而增加了乐趣!
  4. 所有武器都尚未进行平衡性调整(这很明显吧!)。
  5. 玩家血条可在客户端单独关闭;后续将增加服务器强制关闭此功能的选项。
  6. 血条目前存在渲染异常,需在首发后修复。其缩放比例不当且显示距离过远,需要彻底重制——当前视觉效果不佳,应当设计得更简约直观。
  7. 战斗手感偶尔可能比较“软绵绵”,但随着开发推进正在逐步改善。不过操作控制目前已相当流畅。
  8. 格挡机制尚未完善:使用匕首时即使耐力值很低仍能格挡完整蓄力攻击。
问题清单还能列得更长更长!早就告诉过大家这是测试版啦!

但我们清楚所有问题,并将持续修复。请给我们几个月时间,Hytale 一定会呈现出精彩的 PvP 体验。我们深爱这款游戏,未来数年都将持续投入完善!

原文:
The video is live on YouTube - go look it up!

Here are some of my notes;

1- We are missing knockback, player/NPC collision and other core features.
2- You can adjust FoV.
3- Lots of the weapons are "op" with mobility, but it's fine and fun for early access!
4- None of the weapons are balanced yet, obviously!
5- Player health bars can be turned off client-side; we will add an option for servers to force them off as well.
6- Player health bars are rendering incorrectly and will be fixed after launch. They don't scale properly and appear too far away. They need a complete rework; they don't look great, and they should be more minimalist.
7- Combat might feel a bit floaty at times, but it's getting better as we progress. Controls are feeling good, though.
8- Blocking mechanisms are not done yet; you can block a full signature hit with low stam with daggers.

And the list goes on and on and on! Told you guys this is early access!

However, we are AWARE and will fix it all over time. Give us a couple of months, and you will get some very good PvP in Hytale. We love playing the game and will keep at it for years to come!