@testedsokr.bsky.social:
你目前对 Hytale 有什么看法?你希望看到哪些方面的内容?
@jebox.bsky.social:
我希望它能和 Minecraft 有更大的区别。游戏本身很精致,但实际玩起来的感觉是——我可能更想去玩 Minecraft。当然现在还很早期,而且我知道模组支持会是重要的一环。我之后肯定会多体验看看的。
Simon_Hypixel:
Jebs 说 Hytale 感觉很精致,这对我们来说是最高级别的赞誉了。他是我非常尊敬的人,而且我知道他很少公开评论其他游戏,因此我特别感谢他的反馈。我认为很多人并不完全理解 Minecraft 那种复杂的设计:所有功能和系统互相协作,才构成了一款完整的游戏。这类游戏往往需要 10 年以上的时间才能成熟为一个合适的游戏循环——这非常困难。
我作为模组开发者参与 Minecraft 社区已有 14 年,职业生涯中雇佣与合作过 300 多人。我对这个类型非常了解,也对我们的游戏极为苛刻——我认同很多负面反馈,并且每天都在记录。这几个月我一直说,Hytale 还有很长的路要走,现在依然这么认为,这也是我每天持续工作的原因。听到 Jebs 说他之后会回来再玩,这很棒,希望他能体验到我们为 Hytale 构想的完整愿景。同时也向 Mojang 团队致敬,感谢他们来体验游戏,希望他们能更理解我们不同的方向,并对我们的存在感到更自在!
顺带一提,我理解 Jebs 说的 “我可能更想去玩 Minecraft” 这种感受。现阶段他有这种感觉很正常;我们还没时间加入所有体现独特性的功能,目前的早期游戏体验相比我们能通过世界生成 V2 和后续功能实现的内容,确实还比较基础。我们现在还没有地下城副本、Boss、任务、剧情等等。但这些都在规划中,好消息是——我们拥有能实现这些的团队。
事实上,我们很多人想要一些新的东西,更侧重战斗冒险、探索与奇幻体验,这也是我们开发并游玩 Hytale 的原因。不是为了竞争或取代 Minecraft,我们只是想做一款能触动自己的游戏。就我个人而言,我是玩着《魔兽争霸》《暗黑破坏神》《龙与地下城》这些精彩的奇幻作品长大的。我希望我的孩子们也能体验到我第一次踏入那些奇幻世界时的震撼,希望这能像曾经激发我一样,点燃他们的创造力。
未来几年,随着我们扩展模组工具开发、奇幻世界构建等内容,你会看到 Minecraft 和 Hytale 之间出现显著的差异。建议大家回去读读我们关于世界生成 V2 的博客文章,那将塑造 Hytale 冒险模式的未来,值得一读。此外,我也认为 PvP 对我们很重要,未来也请多关注这方面的进展。
感谢所有人的支持!
现在,我们继续回去干活了!
原文:
你目前对 Hytale 有什么看法?你希望看到哪些方面的内容?
@jebox.bsky.social:
我希望它能和 Minecraft 有更大的区别。游戏本身很精致,但实际玩起来的感觉是——我可能更想去玩 Minecraft。当然现在还很早期,而且我知道模组支持会是重要的一环。我之后肯定会多体验看看的。
Simon_Hypixel:
Jebs 说 Hytale 感觉很精致,这对我们来说是最高级别的赞誉了。他是我非常尊敬的人,而且我知道他很少公开评论其他游戏,因此我特别感谢他的反馈。我认为很多人并不完全理解 Minecraft 那种复杂的设计:所有功能和系统互相协作,才构成了一款完整的游戏。这类游戏往往需要 10 年以上的时间才能成熟为一个合适的游戏循环——这非常困难。
我作为模组开发者参与 Minecraft 社区已有 14 年,职业生涯中雇佣与合作过 300 多人。我对这个类型非常了解,也对我们的游戏极为苛刻——我认同很多负面反馈,并且每天都在记录。这几个月我一直说,Hytale 还有很长的路要走,现在依然这么认为,这也是我每天持续工作的原因。听到 Jebs 说他之后会回来再玩,这很棒,希望他能体验到我们为 Hytale 构想的完整愿景。同时也向 Mojang 团队致敬,感谢他们来体验游戏,希望他们能更理解我们不同的方向,并对我们的存在感到更自在!
顺带一提,我理解 Jebs 说的 “我可能更想去玩 Minecraft” 这种感受。现阶段他有这种感觉很正常;我们还没时间加入所有体现独特性的功能,目前的早期游戏体验相比我们能通过世界生成 V2 和后续功能实现的内容,确实还比较基础。我们现在还没有地下城副本、Boss、任务、剧情等等。但这些都在规划中,好消息是——我们拥有能实现这些的团队。
事实上,我们很多人想要一些新的东西,更侧重战斗冒险、探索与奇幻体验,这也是我们开发并游玩 Hytale 的原因。不是为了竞争或取代 Minecraft,我们只是想做一款能触动自己的游戏。就我个人而言,我是玩着《魔兽争霸》《暗黑破坏神》《龙与地下城》这些精彩的奇幻作品长大的。我希望我的孩子们也能体验到我第一次踏入那些奇幻世界时的震撼,希望这能像曾经激发我一样,点燃他们的创造力。
未来几年,随着我们扩展模组工具开发、奇幻世界构建等内容,你会看到 Minecraft 和 Hytale 之间出现显著的差异。建议大家回去读读我们关于世界生成 V2 的博客文章,那将塑造 Hytale 冒险模式的未来,值得一读。此外,我也认为 PvP 对我们很重要,未来也请多关注这方面的进展。
感谢所有人的支持!
现在,我们继续回去干活了!
原文:
@testedsokr.bsky.social
What have been your thoughts on Hytale so far? What would you like to see more of?
@jebox.bsky.social
I'd like it to be more different to Minecraft. It's very polished, but the feeling I get when I play is that I'd rather just play Minecraft. It's very early, though, and I know modding will be an important aspect. I will definitely play more later.
Simon:
Jebs saying Hytale feels very polished is the best compliment we could ever get. He is someone I respect very much, and I know he doesn't talk much publicly about other games, so I appreciate that. I don't think people understand the complex design of Minecraft: all the features and systems working together to make a game. It takes 10+ years for these kinds of games to mature into a proper gameloop - very difficult.
I have been working with Minecraft as a modder for 14 years now and have hired and worked with over 300 people throughout my career. I know the genre very well, and I'm very critical of our own game - I agree with a lot of the negative feedback and take notes all day. I have been saying for months that Hytale still has a long way to go, and I still believe it, which is why I keep working every single day. Hearing that Jebs says he will come back to play again later is great, hopefully, to experience the true vision we have for Hytale. Respect to the Mojang team for playing, hopefully they understand the different vision a bit more and feel more comfortable with us being around!
By the way, I understand Jebs' sentiment when he says, "I'd rather just play Minecraft." At this point, he is probably right to feel this way; we haven't had time to add all the features that make us unique, and the early-game experience we have is quite barebones compared to what we can do with World Gen V2 and other upcoming features. We don't have instanced dungeons, bosses, quests, stories or anything right now. All of this is planned, and the good news is, we have the team for it.
Truth is, many of us want something new, more combat-adventure-based, exploration and fantasy-based, and this is why we are making and playing Hytale. It's not to compete with or replace Minecraft; we just want something that resonates with us. Personally, grew up with Warcraft, Diablo, D&D, and all these amazing fantasy experiences. I wish my kids would feel the same way I did when I first stepped into these amazing fantasy worlds, and that it would spark their creativity as it did for me.
In the coming years, you will see a major shift between Minecraft and Hytale as we expand our production of extensive modding tools, fantasy worlds, and much more. I suggest you all go back and read our blog post about World Gen V2. This is where we will shape the future of Hytale for adventure mode, and it's worth reading. I also consider PvP quite important for us, so keep an eye on this in the future as well.
Thank you everyone for your support!
Now, let's go back to work and get things done!
What have been your thoughts on Hytale so far? What would you like to see more of?
@jebox.bsky.social
I'd like it to be more different to Minecraft. It's very polished, but the feeling I get when I play is that I'd rather just play Minecraft. It's very early, though, and I know modding will be an important aspect. I will definitely play more later.
Simon:
Jebs saying Hytale feels very polished is the best compliment we could ever get. He is someone I respect very much, and I know he doesn't talk much publicly about other games, so I appreciate that. I don't think people understand the complex design of Minecraft: all the features and systems working together to make a game. It takes 10+ years for these kinds of games to mature into a proper gameloop - very difficult.
I have been working with Minecraft as a modder for 14 years now and have hired and worked with over 300 people throughout my career. I know the genre very well, and I'm very critical of our own game - I agree with a lot of the negative feedback and take notes all day. I have been saying for months that Hytale still has a long way to go, and I still believe it, which is why I keep working every single day. Hearing that Jebs says he will come back to play again later is great, hopefully, to experience the true vision we have for Hytale. Respect to the Mojang team for playing, hopefully they understand the different vision a bit more and feel more comfortable with us being around!
By the way, I understand Jebs' sentiment when he says, "I'd rather just play Minecraft." At this point, he is probably right to feel this way; we haven't had time to add all the features that make us unique, and the early-game experience we have is quite barebones compared to what we can do with World Gen V2 and other upcoming features. We don't have instanced dungeons, bosses, quests, stories or anything right now. All of this is planned, and the good news is, we have the team for it.
Truth is, many of us want something new, more combat-adventure-based, exploration and fantasy-based, and this is why we are making and playing Hytale. It's not to compete with or replace Minecraft; we just want something that resonates with us. Personally, grew up with Warcraft, Diablo, D&D, and all these amazing fantasy experiences. I wish my kids would feel the same way I did when I first stepped into these amazing fantasy worlds, and that it would spark their creativity as it did for me.
In the coming years, you will see a major shift between Minecraft and Hytale as we expand our production of extensive modding tools, fantasy worlds, and much more. I suggest you all go back and read our blog post about World Gen V2. This is where we will shape the future of Hytale for adventure mode, and it's worth reading. I also consider PvP quite important for us, so keep an eye on this in the future as well.
Thank you everyone for your support!
Now, let's go back to work and get things done!
最后编辑: